
Solar Apocalypse
This mod starts a Solar Apocalypse.
About this Mod
Summary:
This mod starts a Solar Apocalypse.
From day 20 and beyond the apocalypse starts transforming and destroying blocks exposed to daylight and evaporating water (/time set 20d to skip to this phase).
From day 40 and beyond mobs, items, and players will burn when exposed to daylight (/time set 40d to skip to this phase).
From day 60 and beyond mobs, items, and players will burn when over y level 100. Lightning in thunder storms is now 2 times as common. /time set 60d to skip to this phase.
From day 80 and beyond mobs, items, and players will burn when over y level 60. Lightning in thunder storms is now 4 times as common. /time set 80d to skip to this phase.
From day 100 and beyond mobs, items, and players will burn when over y level 50. Lightning in thunder storms is now 8 times as common. /time set 100d to skip to this phase.
From day 120 and beyond mobs, items, and players will burn when over y level 25. Lightning in thunder storms is now 16 times as common. /time set 120d to skip to this phase.
From day 140 and beyond mobs, items, and players will burn when over y level 0. Lightning in thunder storms is now 32 times as common. /time set 140d to skip to this phase.
If you want blocks effected by the heat layer phases that can be turned on in the config.
When suseptible to the apocalypse, fire damage is multiplied by 5, a heat layer overlay is displayed, and fog is much closer to you.
There's a phase in the config for turning blocks to lava which is off by default.
To disable a phase, set the day the phase starts in the config to -1.
The size of the sun increases each phase, the tint of the sky changes each phase, and the sky light color changes each phase.
Everything in this mod is configurable.
Donate:
This is completely optional but if you'd like to support me and my work you can donate to any of the following below:
PayPal: https://www.paypal.com/paypalme/smushytaco/
Venmo: @SmushyTaco
CashApp: $SmushyTaco
Recommendations:
Get the Day Dream mod so you can sleep during the day to make it night!
Get the Daylight Mobs Reborn mod and enable the toggle that allows hostile mobs to spawn during the day! No mobs will burn in the day and you'll have an even bigger challenge trying to survive.
Required Dependencies:
Mod Menu
Before and After:


Heat Overlay and Fog:

Status Effects:
A Sunscreen status effect was created and will only be given to you if you die and spawn in an unsafe area, you will be given it for 2 minutes so you have time to take shelter while the sun is out.
Notice: Since this mod is under the Apache License 2.0, you can do whatever the license says you can, everything below are just some guidelines I'd like you guys to follow.
Modpacks:
Yes you can use this mod in your modpack as long as you aren't selling the modpack (Optional donations are okay but no pop-up ads or anything like ad.fly) and as long as you link this page for the mod.
Rehosting:
NO! You may NOT rehost (reupload) this mod on any website you have to link back to this page if you want to make a post about this mod.
Known Bugs:
So far none, if you run into a bug be sure to report your issue under the Issues tab (and be sure to follow the Issue template!).
Forge Port:
This mod will never be ported to Forge by me. If you want to port the mod to Forge by all means, go ahead I won't stop you.
Servers:
Yes this mod can be used on your server! It's needed on both the client and on the server.
Server Hosting:
Available Versions
How to Install Solar Apocalypse on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Solar Apocalypse". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+27 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Solar Apocalypse server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Solar Apocalypse compatible with fabric?
Solar Apocalypse officially supports fabric for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Solar Apocalypse – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Solar Apocalypse consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Solar Apocalypse with just one click on your server.