Villager Names

Villager Names

🧑‍🌾 Gives all villager entities a default or custom name to liven up the world.

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fabricforgeneoforgequiltadventuregame-mechanicssocial
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About this Mod

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Villager Names gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below. There are various config options available to determine what should and shouldn't be shown on the villager trade screen. Professions will be localized in the game language.

The mod can also name modded villagers! Let me know if you've found a villager-like entity that's not named so I can add it to the list.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server



Configurable

Configuration guide

   All available config options:

Show Spoiler

useCustomNames  default true
Use the custom name list, editable in ./mods/villagernames/customnames.txt, separated by a comma. If custom names are found, the default name list is ignored.

useDefaultFemaleNames  default true
Use the list of pre-defined female names when naming villagers.

useDefaultMaleNames  default true
Use the list of pre-defined male names when naming villagers.

useBothCustomAndDefaultNames  default false
Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.

nameModdedVillagers  default true
If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.

showProfessionOnTradeScreen  default true
Whether the profession should be added to the villager's trade screen next to their name.

switchNameAndProfessionTradeScreen  default false
If enabled, switches the name and profession on the villager trading screen. Result: - .

hideMerchantLevelTradeScreen  default false
Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.

shouldCapitalizeNames  default true
If enabled, the mod capitalizes each word in the custom name list.



Commands

/villagernames unname - Removes the names of all loaded villagers.
/villagernames name - Gives all unnamed loaded villagers a name.
/villagernames rename - Gives all loaded villagers a new random name.



Description

Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/villagernames/ called "customnames.txt".


You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary). Make sure that "useCustomNames" in the config is enabled.



Showcase

Because it's difficult to determine the profession of a named villager:


The mod also adds the profession on the trade screen:



There are various commands available to unname, name and rename loaded villagers:

Show Spoiler



Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Available Versions

[Fabric/Forge/Neo] 26.2.0-8.5release
MC 26.2fabric, forge, neoforge, quilt
June 18, 2026
[Fabric/Forge/Neo] 26.1.2-8.5release
MC 26.1.2fabric, forge, neoforge, quilt
June 7, 2026
[Fabric/Forge/Neo] 1.21.11-8.5release
MC 1.21.11fabric, forge, neoforge, quilt
June 7, 2026
[Fabric/Forge/Neo] 1.21.1-8.5release
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
June 7, 2026
[Fabric/Forge/Neo] 1.20.1-8.5release
MC 1.20.1fabric, forge, neoforge, quilt
June 7, 2026

How to Install Villager Names on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).

3

Install Mod

Open the mod browser in the dashboard and search for "Villager Names". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforgequilt

Minecraft Versions

26.2, 26.1.2, 26.1.1 (+25 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Villager Names server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.

Is Villager Names compatible with fabric and forge and neoforge and quilt?

Villager Names officially supports fabric, forge, neoforge, quilt for Minecraft 26.2, 26.1.2, 26.1.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Villager Names – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Villager Names consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Minimum 3 GB | per 8 players
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6+18 more