
Dynamic Train Routes
Real-time dynamic pathfinding for trains
Description
<div class="banner">
<img src="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/Banner.jpg" alt="Train stacker">
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<style>
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mask-image: linear-gradient(to bottom, #000f 70%, #0002 90%, #0000);
}
.btn-row {
display: flex;
justify-content: center;
flex-wrap: wrap;
gap: 1rem;
margin: 1rem 0;
}
.btn-row a {
flex: 1 1 14rem;
min-width: 14rem;
max-width: 18rem;
height: 3rem;
border-radius: 1rem;
display: inline-flex;
align-items: center;
justify-content: center;
overflow: hidden;
text-decoration: none;
}
.btn-row img {
pointer-events: none;
user-select: none;
}
.btn-row .feedback {
background: #2fbf71;
color: #fff;
font-weight: 600;
font-size: 0.95rem;
white-space: nowrap;
}
.btn-row .discord {
background: #7289da;
}
.btn-row .discord img {
height: 60%;
margin-top: 2px;
}
.btn-row .kofi {
background: #ff6433;
}
.btn-row .kofi img {
height: 90%;
}
figure {
text-align:center;
margin: 1rem 0;
}
figcaption {
font-size:0.85rem;
margin-top:0.5rem;
}
</style>
Dynamic Train Routes brings real-time dynamic pathfinding to trains. Rather than always taking the shortest path, trains will now continuously update their route to take the most optimal path by taking into account other trains and slowdowns.
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Train Stacker
Multiple trains can queue in parallel, waiting their turn to approach the station.<figure>
<video width="1720" height="720" autoplay loop muted playsinline preload="auto" poster="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/TrainStacker.jpg">
<source src="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/TrainStacker.mp4" type="video/mp4">
</video>
<figcaption>Train Stacker: 3x speed</figcaption>
</figure>
From experience, it's typically best to have path signals at the end of each stack so each train can reserve its place in line.
<details>
<summary>Double Train Stacker</summary>
Some wild configurations are also possible, such as having a train stacker lead into another train stacker, while crossing paths for fun:
<figure>
<img src="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/DoubleTrainStacker.jpg" alt="Double Train Stacker">
<figcaption>Double Train Stacker</figcaption>
</figure>
</details>
<br/>
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Bypass Lane
When the shortest route is blocked, trains divert along an alternate path.<figure>
<video width="1720" height="720" autoplay loop muted playsinline preload="auto" poster="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/BypassLane.jpg">
<source src="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/BypassLane.mp4" type="video/mp4">
</video>
<figcaption>Bypass Lane: 3x speed</figcaption>
</figure>
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Single Track Configuration
Allows for more flexible single track configurations, combining aspects from both train stackers and bypass lanes.<figure>
<video width="1720" height="720" autoplay loop muted playsinline preload="auto" poster="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/SingleTrackConfiguration.jpg">
<source src="https://github.com/satisfactory-mods-by-ryan/mod-images/raw/refs/heads/main/DynamicTrainRoutes/SingleTrackConfiguration.mp4" type="video/mp4">
</video>
<figcaption>Single Track Configuration: 3x speed</figcaption>
</figure>
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Compatibility
This mod is perfectly safe to uninstall at any time as trains will simply resume their vanilla pathfinding. Fully multiplayer compatible and works in dedicated servers. In multiplayer, only the host/server settings will take effect.
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The Science
Dynamic Train Routes builds its own train network graph, applies artificial penalties to track blocks based on parameters such as trains sitting too long or nearby traffic, then overrides each train's path with the optimal route.
Versions
How to Install Dynamic Train Routes on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Dynamic Train Routes". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Dynamic Train Routes not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Dynamic Train Routes has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Dynamic Train Routes causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Dynamic Train Routes v1.3.2 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Dynamic Train Routes compatible with other Satisfactory mods?
Dynamic Train Routes uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Dynamic Train Routes Server
Play Dynamic Train Routes on your own Satisfactory server with mod support.
Mod Information
- Author
- Ryan
- Latest Version
- v1.3.2
- Created
- April 27, 2025
- Last Updated
- August 22, 2026