
PowerSuit Logistic Modules
Automatic personal inventory logistics, items requests, buildgun construction supply, and more!
Description
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Test early releases for Update 8 on the [Discord](http://discord.gg/zqp6U7Y7Nu)! -->
PowerSuit Logistic Modules

[](https://ficsit.app/mod/7J2LyFzTakqPQ5)
[](https://ficsit.app/mod/5yGWmmB8KL2Zq8)


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Automatically keep your inventory stocked from the containers around you, request specific items from them, or send out excess items from your inventory! Factorio-style personal logistics, except no robots and roboports, plus automatic construction supply straight from the buildgun.
This mod introduces a number of new modules for [PowerSuits](https://ficsit.app/mod/7J2LyFzTakqPQ5) that allow the user to transer items to and from containers and machines in the world.
More demonstration videos coming to the mod page soon.
Works well with the [PowerSuit Modules](https://ficsit.app/mod/BezrE8aswqXLRX/) suite of mods. _Not currently included in [Modpack: All PowerSuit Modules](https://ficsit.app/mod/ArmorModules__Modpack_All)_ because it's not fully ready for multiplayer yet.
Please leave suggestions and report issues either on the [Nog's Mods Discord](http://discord.gg/zqp6U7Y7Nu) or [as a Github issue](https://github.com/budak7273/ArmorModules/issues/new/choose).
Notice + Multiplayer Support WIP
The balance of this mod is still being figured out. Power costs, recipes, and unlock order are all highly likely to change.
Feedback on the current balance, performance issues, and your thoughts on the mod in general would be greatly appreciated. The [Discord](http://discord.gg/zqp6U7Y7Nu) is the best place to reach us.
This mod has been tested in singleplayer, but limited testing has been done in multiplayer. However, numerous users have reported no problems in multiplayer, so I suggest you give it a shot. A few bugs probably remain, but you may not notice them.
Mod Incompatibilities
If you try to use these mods at the same time as this mod, something will not work as expected.
- [Stack Overflow](https://ficsit.app/mod/StackOverload) can prevent the Subscribe, Disperese, and Pocket Dimension modules from working correctly.
Modules on Offer
<video controls="" width="720" height="405">
<source src="https://i.imgur.com/8sGOtbr.mp4" autoplay="false" controls="true" type="video/mp4">
</video>
All Modules except 'Logistics Pocket Dimension' are Unique (additional copies of the same module can't be installed)
Functional Modules
[](https://streamable.com/yuypdz)
[This video](https://streamable.com/yuypdz) demonstrates the Logistics Build and Logistics Request modules
More demonstration videos coming soon.
The further away the item is, the more power the module consumes, and the longer it takes to arrive. Active transfer tasks will appear above your suit HUD.
- Logistic Builder Module
- Short range, instant transfer speed
- When trying to build and lacking the required ingredients, this Module will request them from containers in range.
- Automatically activated when you select a new Build Gun recipe and you're lacking the required items to build it.
- Compatible with [Smart!](https://ficsit.app/mod/5yGWmmB8KL2Zq8)
- Logistic Subscriber Module
- Medium range, normal transfer speed
- Specify minimum quantities of certain items to keep in your inventory. When you are below this amount, items will be delivered from containers in range to refill you.
- You can import/export settings for the module from your computer's clipboard.
- Logistic Disperser Module
- Medium range, normal transfer speed
- Specify maximum quantities of certain items to keep in your inventory.
- When you are above this amount, the excess items will be sent out to valid containers in range.
- Valid container targets are ones that already have some of that item, or have filters set via the [Inventory Filters](https://ficsit.app/mod/2gWLoXR9Rrqtvh) mod
- You can import/export settings for the module from your computer's clipboard.
- Press a keybind to send whatever inventory stack you're hovering over out to storage
- [Video demo here](https://streamable.com/5osovj)
- Logistic Requester Module
- Long range, normal transfer speed
- Request specific items to be delivered to you from containers in range. You can favorite frequently used requests.
- You can import from your computer's clipboard to request every item it specified.
- You can also request all items you are missing to satisfy your To Do List.
- Logistic Pocket Dimension Module
- Range N/A
- An 'inventory expansion' that adds a separate compartment to your inventory
- [Slightly outdated demo video](https://streamable.com/upyguw)
- Specify a specific item in its filter, and one stack of that item will be kept in your inventory. Any extra will be moved to the compartment. If you fall below a full stack, the stack will be refilled from the compartment.
- Multiple can be installed
- Mk1: 7 slots. Mk2: 14 slots
Enhancement Modules
- Logistics Power Amplifier Module
- Increases the speed at which the accrued power cost of other Logistic modules ramps down at the expense of increased cost per operation.
- Logistics Power Stabilizer Module
- Decreases the per-item power cost of logistics operations of other Logistic modules but it takes longer for the accrued power cost to ramp down.
- Logistics Power Synchronizer Module
- Generates bonus Power for each unique Logistics module installed in the suit.
- Reduces the max accrued power cost of Logistics operations.
- Logistics Range Increaser Module Mk1
- Increases logistics operation range.
- Stacks with the MK2 range increaser.
- Logistics Range Increaser Module Mk2
- Increases logistics operation range
- Stacks with the MK1 range increaser.
Mod Compatibility
- Any mod that deletes building clearances could break this mod, as it searches for Clearances to locate buildings to interact with
- The Logistic Build module is compatible with [Infinite Zoop](https://ficsit.app/mod/InfiniteZoop) and [Smart!](https://ficsit.app/mod/SmartFoundations)
- The Subscribe, Disperse, and Request modules should be compatible with any modded building that has an inventory component that uses the buildable storage inventory component interface. Mod developers, contact us for more info.
_This mod currently maintained by Robb._
_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._
Versions
How to Install PowerSuit Logistic Modules on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 3 players.
Install Mod
Open the mod manager in the dashboard and search for "PowerSuit Logistic Modules". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
PowerSuit Logistic Modules not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether PowerSuit Logistic Modules has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
PowerSuit Logistic Modules causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use PowerSuit Logistic Modules v1.3.0 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is PowerSuit Logistic Modules compatible with other Satisfactory mods?
PowerSuit Logistic Modules uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent PowerSuit Logistic Modules Server
Play PowerSuit Logistic Modules on your own Satisfactory server with mod support.
Mod Information
- Author
- Nogg-aholic, Robb
- Latest Version
- v1.3.0
- Created
- August 28, 2021
- Last Updated
- August 22, 2026
- Source Code
- GitHub →