
RSS2 - Really Simple Signs 2
Really Simple Signs dynamic sign buildables.
Description
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Want to label your factory sections, mark pipelines, or put up a proper welcome sign? RSS adds a fully featured sign system to Satisfactory: build signs anywhere, design them however you like, and keep them in sync across your whole factory.
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Lots of Signs to Place</strong></td></tr></table>
RSS adds a large variety of sign types that attach to almost any surface in the game. All signs are unlocked through the Awesome Shop.
| Type | Where it goes |
|---|---|
| Standard signs | Poles, walls, floors, ceilings (many aspect ratios) |
| Hologram signs | Same placement options, with glowing scanline effects |
| Drone signs | Freestanding floating aesthetic |
| Pipe signs | Snap directly onto your pipelines |
| Belt signs | Snap directly onto conveyor belts |
| Walkway signs | Floor-level labelling on walkways |
| Foundation signs | Large format signs for factory sections |
| Vanilla sign upgrade | All base-game signs now use the RSS editor |
17 standard canvas sizes are available, from tiny `0.5×0.5` labels up to massive `25×2` billboards, plus a fully custom size option.
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Powerful In-Game Editor</strong></td></tr></table>
Every sign has an in-game editor where you can stack as many layers as you want. Each layer is a text block, an image, or an animation effect: mix and match freely.
- Text layers: choose font, size, colour, alignment, bold, uppercase, letter spacing, and more
- Image layers: use any in-game asset or paste a URL to load an image from the internet directly onto the sign; adjust size, tint, opacity, rotation, and z-order
- Effect layers: add scrolling or panning animations to any image layer
- Global settings: control background colour, emissive glow intensity, and rotation animation for the whole sign
- Hologram extras: distortion strength, scanline intensity, border glow, and scanline on/off toggle
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Load Images from the Internet</strong></td></tr></table>
Paste any public image URL into an image layer and RSS will download it and display it on your sign automatically: no mods, no files, no restarts needed. Downloaded images are cached so they load instantly the next time you use the same URL.
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Templates</strong></td></tr></table>
Spent time on a great sign design? Save it as a template and reuse it on any compatible sign in any session.
- Templates show only options that fit the current sign type and size: no mismatches
- Templates are saved as plain text files, so you can back them up or share them with friends by copy-pasting a single string
- All players in a multiplayer session share the same template library automatically
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Sign Gun</strong></td></tr></table>
The Sign Gun is a handheld tool that lets you copy a sign's full design and paste it onto other signs without opening each one individually: great for labelling long stretches of belts or pipes.
| Control | What it does |
|---|---|
| Left click | Copy the design from the sign you're pointing at |
| Right click (hold) | Paste the copied design onto every sign you aim at |
| Middle mouse | Open the full editor for the targeted sign |
- Works across a long range so you don't have to walk up to every sign
- Highlights signs green when they can accept a paste, red when the type or size doesn't match
- Works with the vanilla Factory Clipboard too
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Versions
How to Install RSS2 - Really Simple Signs 2 on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "RSS2 - Really Simple Signs 2". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
RSS2 - Really Simple Signs 2 not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether RSS2 - Really Simple Signs 2 has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
RSS2 - Really Simple Signs 2 causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use RSS2 - Really Simple Signs 2 v2026.3.467 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is RSS2 - Really Simple Signs 2 compatible with other Satisfactory mods?
RSS2 - Really Simple Signs 2 uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent RSS2 - Really Simple Signs 2 Server
Play RSS2 - Really Simple Signs 2 on your own Satisfactory server with mod support.
Mod Information
- Author
- Kyrium, deantendo, Hndrxuprt
- Latest Version
- v2026.3.467
- Created
- July 16, 2021
- Last Updated
- August 22, 2026
- Source Code
- GitHub →