
Waste Shielding
Introduces a process to remove radioactivity from waste, along with several new lead-based items and recipes.
Description
<center><img alt="Waste Shielding" src="https://raw.githubusercontent.com/kiligir/WasteShielding/refs/heads/main/Resources/WSModPageBanner.png"></center>
<center> <video autoplay loop> <source src="https://github.com/kiligir/WasteShielding/raw/refs/heads/main/Resources/WSModPageItemVideo.mp4" type="video/mp4"> Your browser does not support the video tag. </video> </center>
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<center><img alt="Works in Singleplayer" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageSinglePlayer.png?raw=true"><img alt="Works in Multiplayer"src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageMultiplayer.png?raw=true"></center>
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<img alt="What Is This Mod?" src=https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageWhatIsThisMod.png?raw=true">
Waste Shielding adds 6 new parts, custom models, a massive MAM tech tree, and many recipes to let you shield and dispose of both types of nuclear waste. Unlock new milestones, automate Mercer spheres, and discover dozens of alternate recipes that don't waste the waste!
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<img alt="New Parts" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageNewParts.png?raw=true">
Lead ore is refined from sulfur in a Refinery. Unlocked in the HUB under Lead Refinement.
Lead reduction agent is made in a Manufacturer. Unlocked in the HUB under Lead Refinement.
Lead ingots are forged from the previous two parts in a Foundry. Unlocked in the HUB under Lead Refinement.
Lead sheets are assembled from lead and aluminum ingots in an Assembler. Unlocked in the HUB under Lead Refinement.
Shielded waste is assembled from plutonium waste and lead sheets in an Assembler. Unlocked in the MAM under Lead Utilization.
Biowaste is blended from non-fissile uranium in a Blender. Unlocked in the HUB under Bioremediation.
If you don't want to bother with plutonium processing, it's possible to build a bioremediation process that turns your non-fissile uranium into biofuel that you can shove in a Generator. It unlocks a single recipe in the Refinery and two recipes in the Blender, as well as the ability to package and unpackage a new fluid called biowaste in the Packager. Biowaste is nonradioactive and must be turned into biofuel in the Refinery before it can be burned in a Generator.
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<img alt="Mod Compatibility" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageModCompatibility.png?raw=true">
Waste Shielding is implemented in the <a href="https://satisfactory-calculator.com/en/planners/production">production planner</a> of the Satisfactory Calculator. Navigate to the mods tab and choose Waste Shielding from the Mods drop-down menu.
While this mod is simple enough that it should™ work with every other mod, it plays particularly well with the following mods:
<a href="https://ficsit.app/mod/WasteShieldingPlus">Waste Shielding Plus</a> by <a href="https://ficsit.app/user/EQXUyJ73G7VxfE">AniViRus Productions</a>. Adds yet another lead-based part, and plays well with this mod.
<a href="https://ficsit.app/mod/MAMTips">MAM Enhancer</a> by <a href="https://ficsit.app/user/6axpMZJjUTUBWU">Robb</a> and <a href="https://ficsit.app/user/DviU5j6i7Qp1wm">Nogg</a>. Waste Shielding's MAM tree has descriptions of what each alternate on the tree unlocks, and this mod lets you actually read that.
<a href="https://ficsit.app/mod/HeavyFluids">Heavy Fluid Overhaul</a> by <a href="https://ficsit.app/user/83KibrupsNdo42">Acxd</a>. This mod decimates (literally reduces by a factor of ten) the numbers on all fluids in the game and is explicitly compatible with Waste Shielding.
<a href="https://ficsit.app/mod/NuclearRework">Nuclear Rework</a> by <a href="https://ficsit.app/user/EQXUyJ73G7VxfE">AniViRus Productions</a>. Incorporates Waste Shielding and several other mods together in a way you may find interesting!
* <a href="https://ficsit.app/mod/EnhancedDepot">Enhanced Depot</a> by <a href="https://ficsit.app/user/83KibrupsNdo42">Acxd</a>. Since Waste Shielding's capstone has to do with the Dimensional Depot, how about yet more space?
As long as sulfur is still an item in your game, Waste Shielding will work with it (including Satisfactory+, though this mod's lead items and that mod's lead items are not the same items). If you're a mod author and use mine as a dependency, let me know on the <a href="https://discord.gg/xkVJ73E">Satisfactory Modding Discord</a> and I'll integrate your mod into this section!
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<img alt="Feedback" src=https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageFeedback.png?raw=true">
Find me on the <a href="https://discord.gg/xkVJ73E">Satisfactory Modding Discord</a> and @ me with your idea. If it's a bug fix, I'll get right on it. If its an involved idea, keep in mind that I probably don't know how to implement it, since I don't code for Unreal. You can also find me over at <a href="https://discord.gg/pz2U6FvMat">Ficsit Labs</a> on #kiligir-main if you want to talk about anything. Just @ me there and I'd be happy to talk!
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<img alt="Thanks" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageThanks.png?raw=true">
To those in the modding Discord that helped with this, thank you! A special thanks to Corey Reece (http://coreyreece.com/) for the custom models and textures, Deantendo for the icon for the mod itself, Robb for help with the research tree, AngryBeaver for texture advice, Krzeszny for the milestone icons, and Acxd for the initial port to UE5 and maintenance of the mod when I can't get to it in time.
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<details>
<summary><img alt="Attributions (Click to expand.)" src="https://github.com/kiligir/WasteShielding/blob/main/Resources/WSModPageAttributions.png?raw=true"></summary>
Lead Reduction Agent and Lead Ingot modified from CSS base models. All other models and textures by Corey Reece. All rights reserved.
Icons for Milestones and some MAM nodes used in the mod from Noun Project, used under CC BY 3.0.
- Collider Slice by Caba Kosmotesto,
- Gold Ingots by Ben Davis,
- Radioactive Waste by Hassan Ali, and
- bio Icon by Turkhub.
Lead Milestone Icon by Krzeszny.
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Versions
How to Install Waste Shielding on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.
Install Mod
Open the mod manager in the dashboard and search for "Waste Shielding". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
Waste Shielding not working after update – what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether Waste Shielding has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Waste Shielding causing crashes in multiplayer – solution
Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Waste Shielding v3.6.1 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.
Is Waste Shielding compatible with other Satisfactory mods?
Waste Shielding uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.
Rent Waste Shielding Server
Play Waste Shielding on your own Satisfactory server with mod support.
Mod Information
- Author
- Acxd, kiligir
- Latest Version
- v3.6.1
- Created
- June 19, 2021
- Last Updated
- August 22, 2026
- Source Code
- GitHub →