TRACING LIGHT · DARK TIDE

TRACING LIGHT · DARK TIDE

Where every respawn writes a new verse — one year of light, one year of tide.

by NimShade
60.7K Downloads
0 Followers
forgeMC 1.20.1challengingcombatmultiplayer

Screenshots

Dust II
Horizon
The Hall
vehicles
Welcome To NRG!
Tutorial Area

About this Modpack

The Perfect combination of FPS and Randomness


Ever felt buried under a mountain of gun mods — yet never really got to use most of them?

Tired of manual loadouts that break both immersion and competitive balance?

🎯 This is where randomness meets fairness.

Every respawn is a new random weapon.
Just pure, unpredictable gunfight action.

Fair play. Full arsenal. One click. Endless fun.

NRG


🔥 Immersive Gunfight Experience

14 maps · 8 random spawns per solo arena · Every match feels fresh

Each respawn gives you a completely different loadout and starting position — no two battles play the same.

Summit

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💥 Massive Arsenal

Category Count
Firearms 400+
Attachments 500+
Modern Vehicles 10+
  • All weapons from TACZ + addons
  • Vehicles from SUPERB WARFARE — stunning models, realistic physics
  • Fully datapack-driven — tweak everything with VS Code

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🧬 Built for Performance

800+ FPS on integrated graphics · Lightweight server · Admin-friendly

  • Extreme client optimization — tested on iGPU
  • Datapack-driven logic — minimal server tick load
  • One-command match control — see "core command" below.

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💓 Game Modes

Mode Description
Team Deathmatch 15min — eliminate as many as possible
Free For All 15min — solo elimination
Team Extreme One life per round. First to 10 rounds wins
Manhunt Survivors vs Hunters — elimination turns sides
Knife Fight Only knife + grenade. Last one standing
Rocket Air Battle Aerial rocket duels
Classic Demolition CS2-style bomb planting — tactical 5v5

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🎯 How a Match Works

Click to see the full competition flow
  1. Teams split (team modes only)
  2. Match info broadcast — map, mode, rules
  3. Random teleport — fixed spawns for teams, 10 random points for solo
  4. Respawn buffs — 3s invincibility, 100 HP, random full loadout
  5. Mid-match supplies — every 2 minutes.
  6. Auto ranking & reset — results announced, arena cleaned, ready for next match

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⚙️ Core Commands

You can start the game directly by double-clicking the item on the right side of the screen after opening the chat bar.

Meanwhile, you can also use the following instructions:

# Start a match — the word after "start" defines mode and map
/function rgf:start/...

# End the match early
/function rgf:over

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🛠️ Server Setup

[👉 Download our official server core here)

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ℹ️ Important Notices

Resource reuse & permissions
  • All content except maps and weapon/gun packs may be reused for non-commercial purposes
  • Maps and weapon packs are available from their original authors in the modding community

💡 Want only the core random gunfight system without maps/guns?
Download the standalone datapack

After downloading this modpack:

  1. All players must install it. The host simply opens a LAN world.
  2. Do not modify game files — mismatches can break connections.
  3. No anti-cheat — play with trusted friends.

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Q&A

Quick answers

Q: Low FPS or crashes?
A: Turn off shaders. Vehicle model detail may cause drops — normal.

Q: Gun has no animation?
A: First, make sure that your gunpack is compatible with the server. If there is a mismatch, request the missing gunpack from the administrator and install it. If it matches, use the /tacz reload command in the single-player save file.

Q: Have a feature idea?
A: Share it on the issue feedback page — we'd love to hear it.

Q: Can I use files from this pack in my own project?
A: Yes — except for all gunpacks and maps. Those belong to their original authors.

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💬 Bug Reports

Found an issue? Report it here:
👉 Bug Report Page

Please include your modpack version and attach a valid screenshot!

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🙏 Credits

All contributors

🏆 Gunpack contributors:
gunpack contributors

🎖️ Map contributors:
map
map

💡 Other contributors:

  • Datapack inspiration: Nox_Obscura, Amedazi
  • Testers & volunteers: Algal algae, Fungus, Yunju

My deepest gratitude — this project wouldn't exist without them.

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Thank you for playing.
The battlefield never sleeps — see you in the dark tide.

TKS

💡Join our community

QQ Development Group: 1074226823

Available Versions

NRG+ v1.14.9release
MC 1.20.1forge3.5K downloads
August 7, 2026
NRG+ v1.14.1release
MC 1.20.1forge4.4K downloads
July 25, 2026
NRG+ 1.12.2u4release
MC 1.20.1forge11.5K downloads
June 14, 2026
NRG+ v1.12.2 Finalrelease
MC 1.20.1forge2.3K downloads
May 4, 2026
NRG+ v1.9.4release
MC 1.20.1forge6.8K downloads
March 2, 2026

How to Set Up a TRACING LIGHT · DARK TIDE Server

1

Order Server

Choose at least 4 GB RAM (6 GB recommended for TRACING LIGHT · DARK TIDE). Based on player count: per 5 players.

2

Install Modpack in Dashboard

Open the modpack browser in the dashboard, search for "TRACING LIGHT · DARK TIDE" and click "Install". The forge loader and Minecraft 1.20.1 are configured automatically.

3

Start Server & Play

Start the server – all mods are loaded automatically. Share the server IP with friends and play together!

Frequently Asked Questions

TRACING LIGHT · DARK TIDE server crashes or won't start – what to do?

Most common causes: insufficient RAM or wrong forge loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 6 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.

How much RAM does a TRACING LIGHT · DARK TIDE server really need?

Minimum 4 GB, recommended 6 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €5.2/month).

Can I add custom mods to TRACING LIGHT · DARK TIDE without conflicts?

Yes, but check compatibility: only use mods for the same loader (forge) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.

TRACING LIGHT · DARK TIDE server lagging – performance tips

1) Increase RAM to 6 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.

Rent TRACING LIGHT · DARK TIDE Server

Start your own server with automatic modpack installation.

Recommended RAM:
6 GB(min. 4 GB)
From 5.20 / month
Create Server Now
1-Click Modpack Install
NVMe SSD Storage
DDoS Protection included
Automatic Backups

Details

License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Server-side
Required
Client-side
Required

Supported Versions

1.20.1

Start your TRACING LIGHT · DARK TIDE Server now

From €5.20/month; 6 GB RAM is recommended for best performance.

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