
Create: Threaded Trains
A mod that runs all calculations of the railway network on a separate thread parallel to the server tick, which greatly improves performance, especially in large networks.
Screenshots

About this Mod
A small mod that runs all calculations of the railway network on a separate thread parallel to the server tick, which greatly improves performance, especially in large networks.
This mod is server-side only, but it can also be used on the client-side (if you are playing in singleplayer).
This mod works with Create 0.5.1 and all Create 6 versions!
✅ Issues & Compatibility
Since this mod offloads all train calculations to a separate thread, problems can arise with addons that rely on or modify these parts of Create's code. These problems typically show in server freezes and crashes. Unfortunately, these issues are very difficult to resolve if the mods aren't designed for multithreading (which most won't be). It works for some modpacks, but not for others. I'm sorry if it isn't working for you :(
This mod has been tested with Create and it should work fine with it. However, with such a large number of different addons, it's impossible to test and cover every possible scenario. If you know exactly which addon is causing problems, please report it in a GitHub issue, and we can try to implement a compatibility fix.
But as always: CREATE BACKUPS OF YOUR WORLD!
🧩 How does it work?
Usually, the railway network is calculated immediately after the other tasks of the server tick loop (e.g. Block Entities, Entities, Players, Chunks, etc.). Under high server load, for example, due to many Block Entities and a large rail network, this can result in very long tick times.
This mod starts calculating the railway network in parallel with the other tasks right at the beginning of a new server tick, thus reducing the overall time. To keep the game synchronized, both tasks wait on each other until they are finished before the tick ends.
Extensive tests on a large server with 700+ trains and a total of 200 mods have shown that this improves performance significantly.
🤗 Contribute to this project
Feel free to help with development by creating pull requests or issues on GitHub.
If you have questions, you can visit our Discord server.
⚠️ Please note!
To protect your world from damage, you should always create a backup of your world before installing it!
Available Versions
How to Install Create: Threaded Trains on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Create: Threaded Trains". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1, 1.19.2 (+1 more)
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Create: Threaded Trains server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Create: Threaded Trains compatible with fabric and forge and neoforge?
Create: Threaded Trains officially supports fabric, forge, neoforge for Minecraft 1.21.1, 1.20.1, 1.19.2. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Create: Threaded Trains – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Create: Threaded Trains consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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