
ElevatorMod
Simple port of the elevator from OpenBlocks to 1.8+
Screenshots



About this Mod
ElevatorMod
Port of the elevator from OpenBlocks to Minecraft 1.8+.
Crafting
The default recipe is the same as in OpenBlocks.
Example of the white elevator recipe:

You can also re-dye any elevator:

Usage
To use them place two or more elevators in the same X and Z coordinates, to move between them simply jump to go to the
elevator above or sneak to go to the one below.
You can configure the range of the elevators and if they should require XP to teleport in
the configuration file.
Options Interface
You can access the options interface by right-clicking on the elevator with an empty hand.

Directional
When the Directional checkbox is enabled, the elevator will adjust the yaw rotation of players who teleport to it
based on the configured direction.
You can change the direction by clicking on the desired direction button. The display order of the buttons will match
the current direction the player is facing.
It will also show an arrow on the elevator to indicate the direction it is facing. You can hide it by selecting
the Hide arrow checkbox.
Note: This has nothing to do with horizontal movement, it only changes the direction the player is facing.
Camouflage
You can use any solid block to camouflage the elevator, just right-click on the elevator with the desired block on your
hand.
Most blocks can be used as camouflage with some exceptions. For example, you can't use a chest because it uses a
different rendering method.
Configuration
The configuration file is per-world and is located at <world-directory>/serverconfig/elevatorid-server.toml.
Here are the default values:
[General]
#Should elevators have the same color in order to teleport ?
sameColor = false
#Elevator range
#Range: 3 ~ 4064
range = 384
#Realign players to the center of elevator ?
precisionTarget = true
#Can mobs spawn on elevators ?
mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true
#Should teleporting require XP ?
useXP = false
#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 1
Thanks
- OpenBlocks Team
- All contributors on GitHub
Modpacks
Feel free to use this in any modpack.
Available Versions
How to Install ElevatorMod on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "ElevatorMod". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+24 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
ElevatorMod server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is ElevatorMod compatible with fabric and forge and neoforge?
ElevatorMod officially supports fabric, forge, neoforge for Minecraft 26.2, 26.1.2, 26.1.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with ElevatorMod – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if ElevatorMod consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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