Scape and Run: Parasites

Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world

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About this Mod

Welcome to the Scape and Run: Parasite mod

This mod adds hostile parasite-themed mobs to your Minecraft game for you to fight,
they can be dangerous, scary and some of them can learn from their fights to evolve.

They have no biome specific spawn, so you can find them anywhere.
The parasites don't burn in daylight and they can attack other hostile mobs (optional).

MOBS:

Assimilated Cow
-One of the Vanilla parasite victims, when killed you may find what was inside

Assimilated Big Spider
-Unknown origin, one of the parasite victims able to shoot web missiles.

Assimilated Human
-Living individuals controlled by a parasite who hunt along the creatures they once fought. .

Assimilated Sheep
-One of the Vanilla parasite victims, when killed you may find what was inside.

Assimilated Wolf
-One of the Vanilla parasite victims, when killed you may find what was inside.

Buglin
-Insect-like creatures, these can be found inside infected victims.

Rupter
-Insect-like creatures, these can infect cows, sheeps and wolfs and make them fight for their cause.

Heavy Carrier
A big, slow creature with a large health bar. It may explode spontaneously to release additional minions which are immune to poison.

Flying Carrier
A small, flying creature. It may explode spontaneously to release additional minions which are immune to poison.

Vigilante
-These are built for territory defense purposes so you will only find them on infected terrain

The Longarms Branch

The Reeker Branch
-Fast and able to poison its victims, these are known for their mobility and high damage

The Summoner Branch
-These can summon reinforcements so it is a good idea to take them out first

The Yelloweye Branch
-Flying creatures able to shoot poison missiles.

The Manducater Branch
-These like to go invisible so be quiet, you may hear them

The Bolster Branch
-Known for their ability to buff nearby parasites, the Bolsters are the supporters of the faction

SYSTEMS:

Reinforcement System:

When a parasite is killed, there is a chance for it to call reinforcements, this means that a Beckon will spawn nearby and will help in the fight. The Beckon has different stages and that will tell how many and which parasites it will spawn. You can change the Beckon mob spawning in the configuration file

The beckons also have the ability to infest nearby blocks, infested blocks can damage all mobs other than the parasite faction, you can change values like "maximum block hardness to infest block", "light level to spread to other block" and more in the configuration file.

 
Merge System:

The infected have the ability to learn from their battles and if the conditions are met, they will start to melt until they're some Moving Flesh.
If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn a primitive mob (with half his total health) (Infected Dorpa is the only one that will not melt).

Conditions for the infected to turn into Moving Flesh:

-The first condition: the infected needs to reach the primitive killcount..
-The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.
If the infected with the killcount is next to atleast 3 more infected, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.

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Looking for a resource pack?

Look no further, here's a great one from @ArdiPINK (higher resolution - x32)

https://www.curseforge.com/minecraft/texture-packs/scape-and-run-parasites-resource-pack

CREDITS:

Sound effects obtained from https://www.zapsplat.com/

@MoonlitLamps for some of the mob textures
@Skarrier for some of the mob textures
@Pecora for some of the mob textures
@Vinni for the textures of items:

 https://sabitron.tumblr.com/

 https://www.twitch.tv/v_sabitron

 https://www.youtube.com/channel/UCqkUMKV-ZUUMmvD1BmpEyPQ

@Rotch Gwylt for some of the sound effects:

 https://www.youtube.com/channel/UCW-dK8RVFOste3gk-BZhqyw

 https://www.twitch.tv/rotch_gwylt

 https://twitter.com/RotchGwylt

Available Versions

SRP v 1.10.7alpha
MC 1.12.2forge
June 21, 2026
SRP v 1.10.6alpha
MC 1.12.2forge
May 26, 2026
SRP v 1.10.5alpha
MC 1.12.2forge
May 19, 2026
SRP v 1.10.4alpha
MC 1.12.2forge
April 26, 2026
SRP v 1.10.3alpha
MC 1.12.2forge
March 8, 2026

How to Install Scape and Run: Parasites on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).

3

Install Mod

Open the mod browser in the dashboard and search for "Scape and Run: Parasites". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.12.2

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Scape and Run: Parasites server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.

Is Scape and Run: Parasites compatible with forge?

Scape and Run: Parasites officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Scape and Run: Parasites – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Scape and Run: Parasites consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Minimum 3 GB | per 8 players
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.12.2