
Scape and Run: Parasites
Add more dangerous mobs (type monster Parasite-themed) to your world
About this Mod
Welcome to the Scape and Run: Parasite mod
This mod adds hostile parasite-themed mobs to your Minecraft game for you to fight,
they can be dangerous, scary and some of them can learn from their fights to evolve.
They have no biome specific spawn, so you can find them anywhere.
The parasites don't burn in daylight and they can attack other hostile mobs (optional).
MOBS:
Assimilated Cow
-One of the Vanilla parasite victims, when killed you may find what was inside
Assimilated Big Spider
-Unknown origin, one of the parasite victims able to shoot web missiles.
Assimilated Human
-Living individuals controlled by a parasite who hunt along the creatures they once fought. .
Assimilated Sheep
-One of the Vanilla parasite victims, when killed you may find what was inside.
Assimilated Wolf
-One of the Vanilla parasite victims, when killed you may find what was inside.
Buglin
-Insect-like creatures, these can be found inside infected victims.
Rupter
-Insect-like creatures, these can infect cows, sheeps and wolfs and make them fight for their cause.
Heavy Carrier
A big, slow creature with a large health bar. It may explode spontaneously to release additional minions which are immune to poison.
Flying Carrier
A small, flying creature. It may explode spontaneously to release additional minions which are immune to poison.
Vigilante
-These are built for territory defense purposes so you will only find them on infected terrain
The Longarms Branch
The Reeker Branch
-Fast and able to poison its victims, these are known for their mobility and high damage
The Summoner Branch
-These can summon reinforcements so it is a good idea to take them out first
The Yelloweye Branch
-Flying creatures able to shoot poison missiles.
The Manducater Branch
-These like to go invisible so be quiet, you may hear them
The Bolster Branch
-Known for their ability to buff nearby parasites, the Bolsters are the supporters of the faction
SYSTEMS:
Reinforcement System:
When a parasite is killed, there is a chance for it to call reinforcements, this means that a Beckon will spawn nearby and will help in the fight. The Beckon has different stages and that will tell how many and which parasites it will spawn. You can change the Beckon mob spawning in the configuration file
The beckons also have the ability to infest nearby blocks, infested blocks can damage all mobs other than the parasite faction, you can change values like "maximum block hardness to infest block", "light level to spread to other block" and more in the configuration file.
Merge System:
The infected have the ability to learn from their battles and if the conditions are met, they will start to melt until they're some Moving Flesh.
If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn a primitive mob (with half his total health) (Infected Dorpa is the only one that will not melt).
Conditions for the infected to turn into Moving Flesh:
-The first condition: the infected needs to reach the primitive killcount..
-The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.
If the infected with the killcount is next to atleast 3 more infected, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.
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Looking for a resource pack?
Look no further, here's a great one from @ArdiPINK (higher resolution - x32)
https://www.curseforge.com/minecraft/texture-packs/scape-and-run-parasites-resource-pack
CREDITS:
Sound effects obtained from https://www.zapsplat.com/
@MoonlitLamps for some of the mob textures
@Skarrier for some of the mob textures
@Pecora for some of the mob textures
@Vinni for the textures of items:
https://sabitron.tumblr.com/
https://www.twitch.tv/v_sabitron
https://www.youtube.com/channel/UCqkUMKV-ZUUMmvD1BmpEyPQ
@Rotch Gwylt for some of the sound effects:
https://www.youtube.com/channel/UCW-dK8RVFOste3gk-BZhqyw
https://www.twitch.tv/rotch_gwylt
https://twitter.com/RotchGwylt
Available Versions
How to Install Scape and Run: Parasites on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "Scape and Run: Parasites". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Scape and Run: Parasites server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is Scape and Run: Parasites compatible with forge?
Scape and Run: Parasites officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Scape and Run: Parasites – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Scape and Run: Parasites consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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