
Styled Chat
Style your server's chat as you want!
Screenshots

About this Mod

Styled Chat
It's a simple mod that allows server owners to change how their chat looks!
It adds support for modern chat formatting supported by Minecraft,
but ignored by many chat mods/plugins.
It's also compatible with any mods using Placeholder API.
It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)
This mod works only on Fabric Mod Loader and compatible!
If you have any questions, you can ask them on my Discord
Also check out my other mods and project, as you might find them useful!


Commands (and permissions):
/styledchat- Main command (styledchat.main, available by default)/styledchat reload- Reloads configuration and styles (requiresstyledchat.reload)/styledchat set <player> <type> <value>- Changes personal's style of to (requires styledchat.set)/styledchat get <player> <type>- Sends's style of (requires styledchat.get)/styledchat clear <player> <type>- Clears's style of (requires styledchat.clear)
Configuration:
You can find config file in ./config/styled-chat.json.
Formatting uses Simplified Text Format.
It supports usage of placeholders from Placeholder API.
Additionally, every message type has few own local variables.
{
"CONFIG_VERSION_DONT_TOUCH_THIS": 3,
"_comment": "Before changing anything, see https://github.com/Patbox/StyledChat#configuration",
"text_formatting": {
// Enables parsing of links in chat
"parse_links": true,
// Enables markdown
"markdown": true,
// Enables support for legacy (&x) codes in chat (only when typed by player)
"legacy_formatting": false,
// Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
"formatting_from_other_mods": false
},
"chat_preview": {
// Sends full message (entire formatting surrounding it) in chat preview
"send_full_message": false,
// Require chat preview for formatting, disabling it otherwise
"require_for_formatting": false
},
"auto_completion": {
// Enables autocompletion for tags (for example <red>, <rainbow>)
"tags": false,
// Enables autocompletion for tag aliases (for example <c>, <rb>)
"tag_aliases": false,
// Enables autocompletion for emoticons (for example :pos:, :item:)
"emoticons": false
},
// Default style settings
"default": {
// Display name (local variables: ${default}, ${name})
"display_name": "${default}",
// Style of messages
"message_formats": {
// Chat message style (local variables: ${player}, ${message})
"chat": "<${player}> ${message}",
// Join message (local variables: ${player})
"joined_the_game": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
// Join message after name change (local variables: ${player}, ${old_name})
"joined_after_name_change": "<yellow><lang:multiplayer.player.joined.renamed:'${player}':'${old_name}'></yellow>",
// Join message for players joining for first time (local variables: ${player})
"joined_for_first_time": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
// Player leaving server (local variables: ${player})
"left_game": "<yellow><lang:multiplayer.player.left:'${player}'></yellow>",
// Player death message (local variables: ${player}, ${default_message})
"base_death": "${default_message}",
// Finishing advancement task (local variables: ${player}, ${advancement})
"advancement_task": "<lang:chat.type.advancement.task:'${player}':'${advancement}'>",
// Finishing advancement challenge (local variables: ${player}, ${advancement})
"advancement_challenge": "<lang:chat.type.advancement.challenge:'${player}':'${advancement}'>",
// Finishing advancement goal (local variables: ${player}, ${advancement})
"advancement_goal": "<lang:chat.type.advancement.goal:'${player}':'${advancement}'>",
// Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
"sent_team_chat": "<lang:'chat.type.team.sent':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
// Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
"received_team_chat": "<lang:'chat.type.team.text':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
// Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
"sent_private_message": "<gray><italic><lang:commands.message.display.outgoing:'${receiver}':'${message}'>",
// Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
"received_private_message": "<gray><italic><lang:commands.message.display.incoming:'${sender}':'${message}'>",
// Output of /say command (local variables: ${player}, ${message})
"say_command": "[${player}] ${message}",
// Output of /me command (local variables: ${player}, ${message})
"me_command": "<lang:'chat.type.emote':'${player}':'${message}'>",
// Death message send when player's pet dies (local variables: ${default_message}, ${pet})
"pet_death": "${default_message}"
},
// Style of link (local variables: ${link}, ${url})
"link_style": "<underline><c:#7878ff>${link}",
// Style of spoilers (local variables: ${spoiler})
"spoiler_style": "<gray>${spoiler}",
// Spoiler symbol used in spoiler style
"spoiler_symbol": "▌",
// Formatting accessible to players
"formatting": {
// "formatting tag": true/false
"dark_red": true,
"green": true,
"underline": true,
"dark_green": true,
"black": true,
"yellow": true,
"bold": true,
"italic": true,
"dark_blue": true,
"dark_purple": true,
"gold": true,
"red": true,
"aqua": true,
"gray": true,
"light_purple": true,
"blue": true,
"white": true,
"dark_aqua": true,
"dark_gray": true,
"spoiler": true,
"strikethrough": true
},
// List of emoticons accessible to players (:name: in chat). Supports placeholders
"emoticons": {
// "name": "value"
"potion": "🧪",
"item": "[%player:equipment_slot mainhand%]",
"trident": "🔱",
"rod": "🎣",
"shrug": "¯\\_(ツ)_/¯",
"bow": "🏹",
"bell": "🔔",
"heart": "❤",
"bucket": "🪣",
"sword": "🗡",
"shears": "✂",
"pos": "%player:pos_x% %player:pos_y% %player:pos_z%",
"fire": "🔥",
"table": "(╯°□°)╯︵ ┻━┻",
// Since 2.2.1+1.20.1 you can also import from files, using this syntax.
"$emojibase:builtin:joypixels": "${emoji}",
// value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
// Format looks like this $TYPE:SOURCE:PATH
// TYPE is "emojibase" for Emojibase.dev shorthand, "cldr" for Unicode cldr-json annotation
// or "default" for same style as this file (excluding imports)
// SOURCE points what type of storage it is, where PATH targets the file
// "builtin" loads it from json bundled with mod ("joypixels" or "emojibase")
// "from_file" loads it from file relative to config dir (for example "emoji.json" points to "[SERVER]/config/emoji.json)
}
},
// List of styles with some requirements, applied from top do bottom
"styles": [
{
// A requirement of style to apply to player
"require": {
"type": "...",
// See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
},
/* Rest is the same as in "default" field, except all fields are fully optional */
}
]
}
In chat formatting
If player has a required permissions (styledchat.format.[tag_name], where [tagname] is Text Parser tag), then they can use Simplified Text tags from within their chat.
Additionally, you can enable markdown and legacy (&X) formatting in the config
Example config
{
"CONFIG_VERSION_DONT_TOUCH_THIS": 3,
"_comment": "Before changing anything, see https://github.com/Patbox/StyledChat#configuration",
"text_formatting": {
"legacy_formatting": true,
"parse_links": true,
"markdown": true,
"formatting_from_other_mods": true
},
"chat_preview": {
"send_full_message": false,
"require_for_formatting": false
},
"auto_completion": {
"tags": false,
"tag_aliases": false,
"emoticons": true
},
"default": {
"display_name": "${vanillaDisplayName}",
"message_formats": {
"chat": "${player} <dark_gray>»</dark_gray> ${message}",
"joined_the_game": "<gray>✚</gray> <color:#85ff8f><lang:multiplayer.player.joined:'${player}'>",
"joined_after_name_change": "<gray>✚</gray> <color:#85ff8f><lang:multiplayer.player.joined.renamed:'${player}':'${old_name}'>",
"joined_for_first_time": "<yellow><lang:multiplayer.player.joined:'${player}'></yellow>",
"left_game": "<gray>☁</gray> <color:#ff8585><lang:multiplayer.player.left:'${player}'>",
"base_death": "<gray>☠</gray> <color:#d1d1d1>${default_message}",
"advancement_task": "<lang:chat.type.advancement.task:'${player}':'${advancement}'>",
"advancement_challenge": "<lang:chat.type.advancement.challenge:'${player}':'${advancement}'>",
"advancement_goal": "<lang:chat.type.advancement.goal:'${player}':'${advancement}'>",
"sent_team_chat": "<lang:'chat.type.team.sent':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
"received_team_chat": "<lang:'chat.type.team.text':'<hover\\:\\'<lang\\:chat.type.team.hover>\\'><suggest_command\\:\\'/teammsg \\'>${team}':'${displayName}':'${message}'>",
"sent_private_message": "<gray>[<green>PM</green> → ${receiver}] <dark_gray>»<reset> ${message}",
"received_private_message": "<gray>[<green>PM</green> ← ${sender}] <dark_gray>»<reset> ${message}",
"say_command": "<red>[${player}] ${message}",
"me_command": "<green>* ${player} ${message}",
"pet_death": "Oh no! ${default_message}"
},
"link_style": "<underline><blue>${link}",
"spoiler_style": "<dark_gray>${spoiler}",
"spoiler_symbol": "▌",
"formatting": {
"dark_red": true,
"underline": true,
"yellow": true,
"italic": true,
"dark_blue": true,
"dark_purple": true,
"gold": true,
"red": true,
"aqua": true,
"gray": true,
"light_purple": true,
"white": true,
"pos": true,
"dark_gray": true,
"spoiler": true,
"strikethrough": true,
"st": true,
"b": true,
"item": true,
"green": true,
"dark_green": true,
"black": true,
"i": true,
"bold": true,
"blue": true,
"dark_aqua": true
},
"emoticons": {
"potion": "🧪",
"trident": "🔱",
"rod": "🎣",
"shrug": "¯\\_(ツ)_/¯",
"bow": "🏹",
"bell": "<yellow>🔔",
"heart": "<red>❤",
"bucket": "🪣",
"sword": "🗡",
"shears": "✂",
"fire": "🔥",
"table": "<rb>(╯°□°)╯︵ ┻━┻"
}
},
"styles": [
{
"require": {
"type": "permission",
"permission": "group.admin",
"operator": 4
},
"display_name": "<dark_gray>[<red>Admin</red>]</dark_gray> <c:#ffe8a3>${vanillaDisplayName}</c>",
"message_formats": {
"chat": "${player} <dark_gray>»</dark_gray> <orange>${message}",
"base_death": ""
},
"formatting": {},
"emoticons": {}
},
{
"require": {
"type": "permission",
"permission": "group.default"
},
"display_name": "<dark_gray>[<aqua>Player</aqua>]</dark_gray> <dark_aqua>${vanillaDisplayName}</dark_aqua>",
"message_formats": {},
"formatting": {},
"emoticons": {}
},
{
"require": {
"type": "permission",
"permission": "group.vip",
"operator": 3
},
"message_formats": {},
"formatting": {},
"emoticons": {
"potato": "<rb>Potato"
}
}
]
}
Available Versions
How to Install Styled Chat on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Styled Chat". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+42 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Styled Chat server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Styled Chat compatible with fabric and quilt?
Styled Chat officially supports fabric, quilt for Minecraft 26.2, 26.1.2, 26.1.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Styled Chat – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Styled Chat consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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