
Variants-CIT
Alternative CIT format for large collections of variants with repeating patterns.
Screenshots


About this Mod
Variants-CIT
An alternative CIT format designed to handle large amounts of variants.
This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.
Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.
Resource Pack Format
This is a quick showcase. Refer to The Wiki for a complete guide.
The format revolves around item variants being automatically associated to models or textures with matching names.
Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called modules). This module defines what item is affected, how to figure out its variants, and where the variant models are located.
Fully automatic variants-to-model association
Here's a simple module that would change the texture of enchanted books :
{
"items": "enchanted_book", // The affected item type(s)
"modelPrefix": "book_cit/", // The folder containing the possible models/textures.
"assetGen": "item_model/generated", // Auto-generate models from textures (if missing)
"type": "stored_entchantment", // How to compute the item's "variant ID"
"parameters": { // Extra options specific to the module's type
"levelSeparator": "_lvl_" // Include enchantment level in the variant ID
}
}
Here, a book with the enchantment minecraft:unbreaking at level 2 will have the variant ID minecraft:unbreaking_lvl_2, and thus use the texture stored at /assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.
Automatic variants based on custom data
The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:
{
"items": "minecraft:suspicious_stew",
"modelPrefix": "item/suspicious_stew_cit/",
"assetGen": "item_model/generated",
"type": "component_data",
"parameters": {
"componentType": "suspicious_stew_effects", // The component containing the variant ID
"nbtPath": "[0].id" // The location of the variant ID in the component.
}
}
Processing data that can't be used as-is:
{
"items": "diamond_sword",
"modelPrefix": "item/named_swords/",
"assetGen": "item_model/handheld",
"type": "component_data",
"parameters":
{
"componentType": "custom_name",
"transform": [
{
"function": "regex",
// Pattern matching,..
"regex": "(?i)(.*'s )?(Great |Grand )?(?<var>.*(sword|dagger))( of doom)?",
// ... and preserve only a portion of the name.
"substitution": "$var"
// (E.g: "steev18's great Steel Sword" => "Steel Sword")
}
{
// Turns any text into a valid identifier
"function": "sanitize"
// (E.g: "Steel Sword" => "minecraft:steel_sword")
}
]
}
}
Combining multiple pieces of data from different sources:
{
"items": "minecraft:diamond_sword",
"modelPrefix": "item/trimmed_diamond_sword/",
"assetGen": "item_model/handheld",
"type": "component_format",
"parameters":
{
// How to combine various pieces of data into a variant ID
// (E.g: sentry_diamond)
"format": "${pattern}_${material}",
// Where to find those pieces of data.
"variables": {
"pattern": {
"componentType": "trim",
"nbtPath": ".pattern"
},
"material": {
"componentType": "trim",
"nbtPath": ".material",
"transform": "discard_namespace"
}
}
}
}
Case-by-case variants
For systems that don't really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT's paradigms:
{
"items": "trident",
"modelPrefix": "item/godly_tridents/",
"assetGen": "item_model/trident",
"type": "predicates",
"parameters": {
"predicates":
[
{
"variantId": "zeus_smite",
"precondition": {
"enchantments.channeling": { "greater_or_equals": 1 }
}
},
{
"variantId": "jupiter_syphon",
"precondition": {
"enchantments.riptide": { "greater_or_equals": 1 }
}
}
// etc
]
}
}
Available Versions
How to Install Variants-CIT on Your Client
Install the Mod Loader Locally
Install fabric for your local Minecraft version.
Download the Matching File
Choose the Variants-CIT file for fabric and Minecraft 26.2.
Install Mod
Place the .jar file in your local .minecraft/mods folder and restart Minecraft. No server-side installation is required.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+17 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Does Variants-CIT need to be installed on the Minecraft server?
No. Modrinth marks Variants-CIT as unsupported on the server side. Install it only in your local Minecraft mods folder. Your server can remain unchanged unless the mod page lists an additional dependency.
Which version and loader does Variants-CIT require?
Use a file for fabric and your exact Minecraft version. Supported versions include 26.2, 26.1.2, 26.1.1. Files for different loaders are not interchangeable.
Variants-CIT is not working – what should I check?
First check the Minecraft version, loader version and required dependencies. Put the .jar file in your local .minecraft/mods folder and remove older duplicates. Because this mod is client-side, adding server RAM will not fix it.
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