Colonies And Technologies

Colonies And Technologies

Invite friends (via Essential mod) for MineColonies and technologies (Create/Applied Energistics2/Ad Astra/Forgematica/Mekanism), fun transportation (Immersive Aircraft/Automobility/Waystones), more mobs (and Fresh Animations), guns, QOL, etc.

by NeosSkopos
18.1K Downloads
0 Followers
forgeMC 1.20.1adventurekitchen-sinktechnology

Screenshots

Default Keyboard Keybinds
Default Mouse Keybinds
Towers With Waystones
Notes
Main Menu
IcySpikesWorldGen

About this Modpack

This modpack is to experience Minecolonies (a mod that allows you to build your own city with your own villagers) and also have tons of other stuff to do, if you want, via different tech mods.

Includes Forgematica (building schematics), more dimensions like the Aether, CAWEZ'S Mantle to Stratus and Ad Astra, beautiful world generation (Terratonic), interesting locations to find, many new mobs, weapons, tools and armors and better immersion with added graphical mods, resource packs, music, sounds and shaders (via Oculus and Embeddium) too.

Recommended setup:

Known Issues & Workarounds:
  • Excessive stuttering when both Distant Horizons and Shaders are enabled: If you encounter 100% CPU utilisation during this, try adding the following in your Java Parameters: `-XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M` (Thanks to "Noname49237" for finding this.)
  • "Invalid Version 47.2.20 for modloader Forge" error while installing: This error only happens when trying to install the modpack on the Modrinth launcher. Until Modrinth fixes this, you can still install this modpack with Prismlauncher.
  • If you ever experience a crash that causes the keybinds to reset to mod defaults, just use the reset all button to revert them to the modpack defaults.
  • Barrels/chests that appeared from **MineTreasure will vanish after a certain time**, so loot it or loose it, but don't store stuff in them during that period, unless you're ok with loosing those items with the barrel when it despawns.
  • If you want to create a superflat world, first (temporarily) disable the Terralith and Tectonic mods and use Chunky's commands to generate as many blocks as you want in it before re-enabling those 2 mods for your normal worlds. (More Info)
  • Breaking Slopes from Automobility could crash the game. If that happens, breaking them with creative mode should work.
How to set up a dedicated server:

The following things are included:

(Picture built from 3 images I got from Pixabay :).)

(Other mods - mostly dependancies: BlockUI, Citadel, Domum Ornamentum, Structurize, Forge CIT, Multi-Piston, CoroUtil, Silent Lib, Common Network, Lithostitched, Integrated API, Yungs API, Framework, Blueprint, Personality, WATERMeDIA, CERBON's API, Bad Packets, iChunUtil, Yet another config lib, HammerLib, Amber, OctoLib, Marbled's Core)

Available Versions

v61 Livestock Overhaulrelease
MC 1.20.1forge5.4K downloads
February 16, 2025
v60 Improv Skillsrelease
MC 1.20.1forge1.7K downloads
September 9, 2024
1.20.1 v59 VicsPointBlankrelease
MC 1.20.1forge748 downloads
August 3, 2024
1.20.1 v58release
MC 1.20.1forge576 downloads
July 11, 2024
1.20.1 v57 Integrated Villagesrelease
MC 1.20.1forge224 downloads
July 5, 2024

How to Set Up a Colonies And Technologies Server

1

Order Server

Choose at least 6 GB RAM (8 GB recommended for Colonies And Technologies). Based on player count: per 5 players.

2

Install Modpack in Dashboard

Open the modpack browser in the dashboard, search for "Colonies And Technologies" and click "Install". The forge loader and Minecraft 1.20.1 are configured automatically.

3

Start Server & Play

Start the server – all mods are loaded automatically. Share the server IP with friends and play together!

Frequently Asked Questions

Colonies And Technologies server crashes or won't start – what to do?

Most common causes: insufficient RAM or wrong forge loader. Check latest.log for "OutOfMemoryError" → increase RAM to at least 8 GB. For "Mixin" or "ClassNotFoundException" errors: modpack version and loader don't match. With Mado Hosting, loader and Minecraft version are auto-configured on modpack install – preventing most startup issues.

How much RAM does a Colonies And Technologies server really need?

Minimum 6 GB, recommended 8 GB for stable performance. per 5 players. Important: Minecraft modpacks need more RAM than vanilla – plan extra per additional player. With Mado Hosting, you can scale RAM up live at any time without data loss (from €7.800000000000001/month).

Can I add custom mods to Colonies And Technologies without conflicts?

Yes, but check compatibility: only use mods for the same loader (forge) and same Minecraft version (1.20.1). Common issues: ID conflicts with recipe mods and incompatible coremod versions. The Mado dashboard mod browser only shows compatible mods and warns about known conflicts.

Colonies And Technologies server lagging – performance tips

1) Increase RAM to 8 GB+. 2) Reduce server view-distance to 8 (server.properties). 3) Pre-generate chunks with the "Chunky" plugin. 4) Use /spark profiler to check which mods consume the most tick time. With Mado Hosting, all servers run on NVMe SSDs with dedicated CPU cores – eliminating hardware as a bottleneck.

Rent Colonies And Technologies Server

Start your own server with automatic modpack installation.

Recommended RAM:
8 GB(min. 6 GB)
From 7.80 / month
Create Server Now
1-Click Modpack Install
NVMe SSD Storage
DDoS Protection included
Automatic Backups

Details

License
MIT License
Server-side
Required
Client-side
Required

Supported Versions

1.20.1

Start your Colonies And Technologies Server now

From €7.80/month; 8 GB RAM is recommended for best performance.

Configure Server →