Universal Graves

Universal Graves

Customisable grave mod for Fabric!

by
4.5M Downloads
fabricquiltgame-mechanicsstorageutility
Rent Server with this Mod

Screenshots

Lonely grave (Player Head style)
Old grave style (2.x)
Soul style (protected)
Corpse style unprotected
Corpse style protected (player) with armor

About this Mod

Universal Graves

It's a simple, but really customisable grave/death chest mod!
You can customise as you like, by modifying message, blocks and hologram texts, how long it will be protected,
if should drop items after expiring and alike.

This mod can work purely on servers, through for model support mod is required on clients!

This mod works only on Fabric and Quilt!

If you have any questions, you can ask them on my Discord

Also check out my other mods and project, as you might find them useful!

Using 2.x/1.19.x or older?

Click here to view correct readme!

Images

Default Grave look

Commands (and permissions):

  • /graves - Main command, shows list of player's graves (universal_graves.list, available by default)
  • /graves player <player> - Opens gui with list of selected player's graves (universal_graves.list_others)
  • /graves modify <player> - Opens gui with list of executor's graves with ability to modify them (universal_graves.modify)
  • /graves reload - Reloads configuration and styles (requires universal_graves.reload)

Additionally, by having universal_graves.teleport permission, you can teleport to any grave.

Configuration:

You can find main config file in ./config/universal-graves/config.json.
Formatting uses Simplified Text for which docs you can find here.
Additionally, every message type has few own local variables, which you type as ${variable}.
Most grave specific messages support these variables: player, protection_time, break_time, xp,
item_count, position, world, death_cause, minecraft_day, creation_date, since_creation,
id.

There are few other data types:

  • {/* PREDICATE */} - Uses predicate format, see here for all supported ones.
  • {/* COST */} - Format for specifying cost.
    {
      // Type of cost. Supports, "free", "creative", "item" and "level"
      "type": "",
      // Only used for "item", describes Item Stack
      "input": {/* ITEMSTACK */},
      // Amount of cost.
      "count": 0
    }
    
  • {/* ITEMSTACK */} - represents an item.
    Simple format: "minecraft:skeleton_skull"
    Full format
    {
      "id": "minecraft:skeleton_skull",
      "Count": 1,
      // Optional nbt,
      "tag": {}
    }
    
{
  // Config version. Never modify it unless you want to risk data corruption!
  "config_version": 3,
  "protection": {
    // Time grave is protected against other players. Set to -1 to make it infinite. In seconds
    "non_owner_protection_time": 900,
    // Time after which grave destroys itself. Set to -1 to disable it. In seconds
    "self_destruction_time": 1800,
    // Makes grave drop items after it expires/self destructs
    "drop_items_on_expiration": true,
    // Allows attackers to access graves, useful in case of pvp oriented servers.
    "attackers_bypass_protection": false,
    // Makes grave use real time instead of only progressing when world/server is running.
    "use_real_time": false
  },
  "interactions": {
    // Cost for accessing grave after death, 
    "unlocking_cost": { /* COST */ },
    // Enables giving death compass, which points to player's grave.
    "give_death_compass": true,
    // Makes clicking grave open an ui.
    "enable_click_to_open_gui": true,
    // Enables quick pickup by shifting and clicking grave with empty hand.
    "shift_and_use_quick_pickup": true,
    // Allows players to remotely remove protection form grave.
    "allow_remote_protection_removal": true,
    // Allows players to remotely break grave.
    "allow_remote_breaking": true,
    // Allows players to remotely pay cost of unlocking the grave.
    "allow_remote_unlocking": false
  },
  "storage": {
    // Selects how much of experience is stored. 
    // Available types: "none", "vanilla", "drop", "percent_point", "percent_level"
    "experience_type": "percent_points",
    // Amount of percent stored for "percent_X" types
    "experience_percent:setting_value": 100.0,
    // Allows to create graves with only XP
    "can_store_only_xp": false,
    // Enables usage of alternative experience orb entity, to prevent XP duplication with some mods.
    "alternative_experience_entity": false,
    // Blocks items with enchantments from being added to grave.
    "blocked_enchantments": [
      "somemod:soulbound"
    ]
  },
  "placement": {
    // Limits grave count per player. -1 is unlimited
    "player_grave_limit": -1,
    // Allows grave to replace any block
    "replace_any_block": false,
    // Max distance around starting position used for search of free spot.
    "max_distance_from_source_location": 8,
    // Allows shifting starting position on failure
    "shift_location_on_failure": true,
    // Max amount of shifts allowed.
    "max_shift_tries": 5,
    // Distance used for shifting.
    "max_shift_distance": 40,
    // Makes grave generate on top of fluids instead of within them.
    "generate_on_top_of_fluids": false,
    // Makes broken graves restore replaced block.
    "restore_replaced_block": false,
    // Makes broken graves restore replaced block after player breaks them.
    "restore_replaced_block_after_player_breaking": true,
    // Damage types that don't generate graves.
    "cancel_creation_for_damage_types": {
      "minecraft:fire": "... custom message or empty"
    },
    // Attacker's entity types preventing grave creation.
    "cancel_creation_for_ignored_attacker_types": {
      "minecraft:player": "... custom message or empty"
    },
    // Predicates blocking creation of graves
    "blocking_predicates": [{/* PREDICATE */}],
    // Blocks creation of graves in modded claim areas.
    "block_in_protected_area": {
      "goml:claim_protection": true
    },
    // Blocks creation of graves in entire worlds.
    "blacklisted_worlds": [
      "dungeons:world"
    ],
    // Blocks creation of graves in areas.
    "blacklisted_areas": {
      "minecraft:overworld": [
        {
          "x1": -100,
          "y1": -200,
          "z1": -100,
          "x2": 100,
          "y2": 500,
          "z2": 100,
        }
      ]
    },
    // Default grave creation failure message.
    "creation_default_failure_text": "...",
    // Grave creation failure in claim message.
    "creation_claim_failure_text": "..."
  },
  "teleportation": {
    // Teleportation cost
    "cost": {/* COST */},
    // Time before finalizing teleportation.
    "required_time": 5,
    // Y offset from grave location.
    "y_offset": 1.0,
    // Time for which player is invincible.
    "invincibility_time": 2,
    // Allows player to move while waiting.
    "allow_movement_while_waiting": false,
    // Messages send to player
    "text": {
      "timer": "...",
      "timer_allow_moving": "...",
      "location": "...",
      "canceled": "..."
    }
  },
  "model": {
    // Default model file name
    "default": "default",
    // Alternatives for getting grave model.
    "alternative": [
      {
        "require": {/* PREDICATE */},
        "model": "model_name"
      }
    ],
    // Enables workaround for geyser players, making graves look like skulls for them.
    "enable_geyser_workaround": true,
    // Base item fro visual/container grave.
    "gravestone_item_base": "minecraft:skeleton_skull",
    // NBT added to the item.
    "gravestone_item_nbt": {}
  },
  "ui": {/* UI DEFINITIONS, modify text, */},
  "text": {
    // Date format used in placeholders. Uses https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
    "date_format": "dd.MM.yyyy, HH:mm",
    // Overrides for world names.
    "world_names": {
      "custom:world": "Custom World!"
    }
  }
}

Grave models

Todo: Finish this section.

Grave models are stored in config/universal-graves/models/. By default, there should be example.json file, which is a copy of default style.
To override default grave style, copy that file and rename it to default.json or other name specified in config and define its style.
You can also use different name and alternatives, to make random/unique models.

Available Versions

3.12.0+26.2release
MC 26.2fabric
June 16, 2026
3.11.1+26.1.2release
MC 26.1.2fabric
May 14, 2026
3.11.0+26.1.2release
MC 26.1.2fabric
April 12, 2026
3.11.0-pre.1+26.1release
MC 26.1-rc-3, 26.1, 26.1.1, 26.1.2fabric
March 23, 2026
3.10.2+1.21.11release
MC 1.21.11fabric
December 12, 2025

How to Install Universal Graves on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).

3

Install Mod

Open the mod browser in the dashboard and search for "Universal Graves". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricquilt

Minecraft Versions

26.2, 26.1.2, 26.1.1 (+45 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Universal Graves server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.

Is Universal Graves compatible with fabric and quilt?

Universal Graves officially supports fabric, quilt for Minecraft 26.2, 26.1.2, 26.1.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Universal Graves – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Universal Graves consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Universal Graves with just one click on your server.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
Create Server Now
1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
GNU Lesser General Public License v3.0 only
Server-side
Required

Supported Versions

26.226.1.226.1.126.126.1-rc-31.21.111.21.11-rc21.21.101.21.91.21.9-rc1+38 more